The Open Graphics Library (OpenGL) is a specification of various operations (functions) that facilite the rendering and manipulation of images, and other graphical niceties on our displays. The SDL2 Headers can be fetched directly from the SDL website. Fortran, C++ etc.) classified as the GNU Compiler Collection (GCC), and their respective debuggers. This contains numerous compilers for various languages (e.g.
In order to execute our code, we will require GNU utilities. (Optional) Vmware Player Virtual Machine for testing your code on different operating systems.Tailored at those who are new to graphics programming, and possess knowledge of object-orientated development/C++, I have done my best to explain everything I've included, but cited further sources which will explain on these topics in greater detail. This repo contains the source from my OpenGL Game Engine tutorials using SDL & Visual Studio Code. OpenGL Game Engine Development in Visual Studio Code